![warzone 2100 3.2 warzone 2100 3.2](https://linuxreviews.org/images/0/08/Warzone2100-3.3-vtols-close-up.jpg)
- #Warzone 2100 3.2 how to
- #Warzone 2100 3.2 generator
- #Warzone 2100 3.2 driver
- #Warzone 2100 3.2 license
Quoting from the GPL 2 license it states that: So I decided to dig into this a bit further to see what those difficulties would actually mean, and after some digging it seems that they aren't untenable. However this has been brought up on occasion but never really managed to take flight (due to licensing difficulties). The weapons added are: Twin Assault Gun, Medium Cannon, Heavy Cannon, Twin Assault Cannon, Plasma Cannon, Gauss Cannon, Hurricane AA Turret, Whirlwind AA Turret, AA Flak Cannon, Avenger SAM, Vindicator SAM, Stormbringer AA Turret, EMP Cannon, Flamer, Inferno, Plasmite Flamer, Nexus Link Turret.Just as the title states, I and many other people would love to see this game appear on Greenlight.
#Warzone 2100 3.2 generator
The mod also increases the limits for structures already present on the list: Power Generator (10 -> 25), Research Facility (5 -> 15), Repair Facility (10 -> 100), VTOL Rearming Pad (50 -> 100).Īnd lastly, the mods expands air-to-air/air-to-ground combat options by adding more weapons to be mounted on VTOL aircrafts.
#Warzone 2100 3.2 driver
The remaining structures added to the limits list are: Oil Derrick (100), Hardcrete Wall (100), Hardcrete Gate (100), Tank Traps (100), Cannon Fortress (100), Heavy Rocket Bastion (100), Mass Driver Fortress (100), Missile Fortress (100). Factory module, power module and research module can now be disabled on the list, preventing players from applying modules for the core structures (Factory, VTOL Factory, Power Generator and Research Facility).ĭisabling the Factory Module will prevent players from manufacturing medium and heavy vehicles, as well the Cyborg Transport and Super (Vehicle) Transport.ĭisabling the Power Generator will force players to be more cautious when managing their resources.ĭisabling the Research Module will drastically reduce the speed of the arms race between players.Īll sensor tower types can be limited or disabled on the list, so you can choose between disabling them entirely, leaving players with no other choice but to use mobile sensors, or limit them to a determined number, before forcing players to rely on mobile sensors. The structure limits list for one-player skirmish/multiplayer/coop modes has been considerably expanded, opening the door for more gameplay variations. The next version of the game 3.2.0 Beta 4 will apply the fix for all modes.
![warzone 2100 3.2 warzone 2100 3.2](https://dfsuknfbz46oq.cloudfront.net/p/screenshots/warzone-b91455d44f20c8b980fac28b4b951a04.png)
Since YAGeSM is a one-player skirmish/multiplayer/coop modification mod, the fix only applies for multiplayer mode. The mod fixes an issue introduced on the first 3.2 Beta release (3.2.0 Beta 1), where rate of fire upgrades would not take effect on burst-fire weapons on both single player and multiplayer modes. Weapons inherited with minimum attack range value will no longer be prevented from firing if too close from their targets.ĭirect-fire weapons (except Bomb Bays) have their projectile flight speed increased twice. Direct-fire units can now battle each other for a slightly longer distance. The same applies to your opponents.Ĭyborgs weapons no more have inferior attack range compared to their vehicle variantsĪll weapons (except howitzers, ripple rocket and archangel missile) have their attack range increased by 2 tiles (256 units). This makes sure no matter which elevation your opponent's units are, your ground/air units will have no problem engaging them. Maximum and minimum elevation values for all weapons are set to 90 and -90 respectively. Without further ado, straight to the point.
#Warzone 2100 3.2 how to
How to manually install a Warzone 2100 mod - Mod DB